[< BACK]
// POSTED: Apr 14, 2026

Senior iOS developer for GameDev startup

APPLY NOW
Game Concept: “Reflex Arena” Genre Real-time competitive 1v1 / 2v2 skill-based action game Platform iOS (iPhone first, iPad optional) Core Idea A pure skill game where players compete in short, intense arena matches using precision timing, reflexes, and positioning — no RNG, no pay-to-win. Each match lasts 60–90 seconds, making it ideal for mobile sessions while supporting competitive depth. Core Gameplay Loop Matchmaking Skill-based MMR Ranked & unranked queues Arena Match Small symmetrical arena Players control a single character Objective: score points by outplaying, not overpowering Score & Progress Win → rank up Lose → learn (clear replay & stats) Cosmetics only progression Controls (Mobile-First, High Precision) Left thumb: Movement (virtual joystick) Right thumb: Aim + action swipe Tap: Ability activation Perfect timing windows reward precision (parries, counters) Designed to feel closer to a fighting game than a casual mobile title. Mechanics (Skill > Stats) Core Mechanics Dash with cooldown (positioning skill) Timed parry (frame-perfect defense) Charged shots (risk vs reward) Combo chaining (execution mastery) No Randomness Fixed damage Fixed cooldowns No crit chance No loot boxes Competitive Depth Skill Expression Reaction time Prediction & mind games Spacing & arena control Cooldown tracking Skill Ceiling Easy to learn (1 minute) Hard to master (1000+ matches) Game Modes Ranked Duel (Main Mode) 1v1 Best of 3 rounds Seasonal leaderboard Team Arena 2v2 coordinated play Shared objectives Training / Practice Frame timing visualizer Ghost replays of top players Visual Style Clean, minimalistic sci-fi arenas High contrast for readability 60–120 FPS target (ProMotion) Performance clarity > visual noise. Monetization (Fair & Competitive) Skins (characters, arenas, effects) Emotes / victory poses Battle pass (cosmetic only) No power boosts No energy timers No loot RNG Technical Design (iOS-Optimized) Native Swift Metal / SpriteKit Deterministic simulation Server-authoritative logic Rollback netcode (if real-time PvP)
Interested in this role?Apply on iHire